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Systems Programming with C# and .NET

You're reading from   Systems Programming with C# and .NET Building robust system solutions with C# 12 and .NET 8

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835082683
Length 474 pages
Edition 1st Edition
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Author (1):
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Dennis Vroegop Dennis Vroegop
Author Profile Icon Dennis Vroegop
Dennis Vroegop
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Table of Contents (18) Chapters Close

Preface 1. Overview of Systems Programming FREE CHAPTER 2. Chapter 1: The One with the Low-Level Secrets 3. Chapter 2: The One Where Speed Matters 4. Chapter 3: The One with the Memory Games 5. Chapter 4: The One with the Thread Tangles 6. Chapter 5: The One with the Filesystem Chronicles 7. Chapter 6: The One Where Processes Whisper 8. Chapter 7: The One with the Operating System Tango 9. Chapter 8: The One with the Network Navigation 10. Chapter 9: The One with the Hardware Handshakes 11. Chapter 10: The One with the Systems Check-Ups 12. Chapter 11: The One with the Debugging Dances 13. Chapter 12: The One with the Security Safeguards 14. Chapter 13: The One with the Deployment Dramas 15. Chapter 14: The One with the Linux Leaps 16. Index 17. Other Books You May Enjoy

The One with the Hardware Handshakes

Hardware interaction and control

As system programmers, we never deal with users. We deal with other software. That other software could be on the same machine, or it could be on another machine. And sometimes, we deal with hardware. That hardware could be part of our machine, hardware attached to our machine, or hardware somewhere else.

In this chapter, we will look into all of these options. We will look at interacting with hardware directly and connecting to remote devices, and we will dive deep into the world of serial communications.

In this chapter, we’re going to cover the following main topics:

  • Connecting to a serial port on Windows.
  • Setting up an Arduino device
  • Programming a simple program on an Arduino
  • Getting data from a serial port
  • Handling events from the outside
  • Debugging code depending on external devices
  • Make this sort of code as reliable as possible
  • All in all, we have much ground...
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