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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Spawning smashable crates that reward coins


To add smashable coin crates, we will create new crate sprites in our encounters using the scene editor. Follow these steps to add a Crate to the game:

  1. In Xcode, open one of the encounter scenes we created earlier in the book. I am using EncounterA.sks for this example. The scene will open in the Scene Editor. In the lower-right corner, click on the Media Library to see the media assets in your project.

  2. Locate the crate texture and drag it into your encounter.

  3. In the upper-right corner, click on the Custom Class Inspector and assign a Custom Class of Crate, as illustrated in the following screenshot:

  4. Repeat the process to create as many crates as you like. You can place them slightly above the ground and gravity will settle them into place.

You can always hold option and drag an existing sprite to create a clone with the same properties (persisting the Custom Class setting).

That is all you need to do to add smashable crates to the game. You can repeat...

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