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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Adding a HUD


Our game needs a HUD to show the player's current health and coin score. We can use hearts to indicate health – as in classic games in the past—and draw text to the screen with SKLabelNode to display the number of coins collected.We will attach the HUD to the camera node, instead of to the scene itself, since it does not move as the player flies forward. We do not want to block the player's vision of upcoming obstacles to the right, so we will place the HUD elements in the top-left corner of the screen.

When we are finished, our HUD will look like this (after the player collects 110 coins and sustains one point of damage):

First, we need to add the HUD art assets into the game. Follow these steps to add the HUD textures:

  1. In Xcode, open the Assets.xcassets file and create a new sprite atlas by right-clicking in the left pane and selecting New Sprite Atlas. Name this new atlas HUD.

  2. Remove the empty example sprite that Xcode creates in the new atlas.

  3. In the asset pack, locate the HUD...

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