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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Creating a SpriteKit particle file


Xcode provides an excellent UI for creating and editing particle systems. To use the UI, we will add a new SpriteKit particle file to our project. Follow these steps to add the new file:

  1. Start by adding a new file to your project and locating the SpriteKit Particle File type. You can find this template under the Resource category, as shown here:

  2. In the following prompt, select Snow as the Particle Template.

  3. Name the file PierrePath.sks and click Create to add the new file to your project.

Xcode will open the new particle emitter in the main frame, which should look something like this:

Previewing the Snow template in Xcode's particle editor

At the time of writing this book, Xcode's particle editor remains quirky. If you do not see the white snow particle effect in the middle, try clicking anywhere in the dark gray center area to reposition the particle emitter—occasionally, it does not start where expected.

This is also useful for testing setting changes without...

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