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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Adding anchors at random locations

We want to create a new anchor node randomly every few seconds, and by using the crosshair we should be able to center the crosshair on the virtual 3D object and tap the screen to remove the virtual object from the scene. We will then track the score to see how many virtual objects are left in the scene.

At the top of the Scene class, create two new variables of type timeInterval and Int called creationTime and score, and initialize both of them to 0:

    var creationTime: TimeInterval = 0
    var score: Int = 0

Also add a new function called randomFloat, which will take in a minimum and maximum float value and generate a random float value between the maximum and minimum values:

   func randomFloat(min: Float, max: Float) -> Float {
        return (Float(arc4random()) / 0xFFFFFFFF) * (max - min) + min
    }

Create another function called createAnchorNode. In this function, we will create an anchor node in the scene:

    func createAnchorNode(){
       ...
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