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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Adding methods with extensions

Sometimes, we would like to add methods to an existing class. We already know how to do this; we just need to go to its Swift source file and add a new method within the class body. However, sometimes, we cannot access the source code for the class, or it isn't convenient to make changes to it. A typical example of this situation is a class, struct, or any other type that is part of the standard language elements. For example, we might want to add a method that we can call in any Int value to initialize either a 2D or 3D point with all its elements set to the Int value.

The following lines declare a simple Point2D class that represents a mutable 2D point with the x and y elements. The class conforms to the CustomStringConvertible protocol; therefore, it declares a description computed property that returns a string representation for the 2D point. The code file for the sample is included in the swift_3_oop_chapter_08_01 folder.

    open class Point2D: CustomStringConvertible...
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