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SFML Blueprints

You're reading from   SFML Blueprints Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

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Product type Paperback
Published in May 2015
Publisher Packt
ISBN-13 9781784398477
Length 298 pages
Edition 1st Edition
Languages
Tools
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Chapter 1. Preparing the Environment

Through this book, I will try to teach you some elements to build video games using the SFML library. Each chapter will cover a different topic, and will require knowledge from the previous one.

In this first chapter, we will cover basics points needed for the future such as:

  • Installing a compiler for C++11
  • Installing CMake
  • Installing SFML 2.2
  • Building a minimal SFML project

Before getting started, let's talk about each technology and why we will use them.

You have been reading a chapter from
SFML Blueprints
Published in: May 2015
Publisher: Packt
ISBN-13: 9781784398477
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