Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

Arrow left icon
Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Using the Multiresolution modifier

Here it is – the moment we've been hyping up for the entire book – the Multiresolution modifier! This is perhaps the single most important part of the high-resolution sculpting workflow.

Through the use of this modifier, we will be able to get all the benefits of a low-resolution base mesh with good topology, but we also get the benefits of a high-resolution mesh that has enough polygons to support highly detailed sculptures.

Oddly enough, we've already learned about the key ingredients of how to make multiresolution work: good topology and subdivision surfaces. The Multiresolution modifier uses the exact same algorithm as the Subdivision Surface modifier. The key differences are that multiresolution allows us to sculpt on top of each level of subdivision, allowing for higher and higher levels of detail as we increase the resolution. This is the primary way in which 3D sculptures are created in professional work.

In...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image