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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

An overview of topology

In Chapter 2, Overview of Blender's Sculpting Workflows, we learned a little bit about topology. In the Creating dynamic topology with Dyntopo section of that chapter, we learned that Topology is a term we use to describe how all of the components (such as vertices, edges, and faces) of a mesh are interconnected. The topology of a model is not the same thing as the shape of the model. The positions of vertices, edges, and faces can move around and deform without changing the topology as long as none of the connecting edges are removed, rearranged, or added. For example, in the following diagram, we can observe two mesh objects with identical topology but different shapes:

Figure 5.1 – Two objects with the same topology but different shapes

In this example, the object on the left-hand side is made out of 16 quadrilaterals (quads). The topology of these quads forms a simple grid pattern. The object on the right-hand side has...

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