Technical requirements
For general requirements, refer back to the Technical requirements laid out in Chapter 1, Exploring Blender's User Interface for Sculpting.
We will be building on the fundamental knowledge from Chapter 2, Overview of Blender's Sculpting Workflows. Throughout this chapter, we will be using the Voxel Remesher.
You can download the files to follow along with this book at the GitHub link here: https://github.com/PacktPublishing/Sculpting-the-Blender-Way.
Important Note
A major part of sculpting involves subtle adjustments and techniques that are nearly impossible to describe properly in these written step-by-step instructions. This chapter includes a Sculpting in Action video to help demonstrate the brushes in each section, which you can view online here: https://bit.ly/3y93Dt5. The video has demonstrations for each section of this chapter, as well as a bonus timelapse section showing how you can refine the shape of your character using all...