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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
Tools
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Author (1):
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Xury Greer Xury Greer
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Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Using viewport overlays

Very similar to the shading options, we have another set of features called overlays. Overlays are extra parts of the viewport that are drawn on top of the regular shading features. This includes things like object outlines and grids.

Let's learn how to use viewport overlays to turn on features that will help us visualize some of the details of our scene, such as the position of the sculpture in 3D space.

Getting ready

We will continue where we left off in the previous topic using the childHead.blend file.

How to do it…

Overlays can be turned on and off either as a group, or individually. Turning overlays on can give us valuable information while we work on our sculptures, but sometimes all the visual clutter can be distracting while we work. Let's learn how to toggle our overlays.

Overlays can be accessed with the icon directly to the left of the shading icons in the top-right corner of the 3D Viewport. You can see the Overlays...

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