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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – asking a question

Our task is to make the seeker have a conversation with the teller and ultimately, ask a question. Select the seeker sprite, and let's begin:

  1. First, clean the clutter from the stage. Right-click on each of the list monitors and select hide.
  2. Let's stitch together some dialog between the two sprites. From the Events palette, add the when this sprite clicked block to the scripts area.
  3. Attach a say () for () secs block and change the text value to a pleasant introductory sentence such as Hi, wise teller. Do you have my fortune?.
  4. Add a broadcast () block, and create a new message named intro (short for introduction) as a way to signal the teller that the seeker is ready, as shown in the following screenshot:
    Time for action – asking a question
  5. For the teller, add a when I receive (intro) block to the scripts area, and attach an ask () and wait block from the Sensing palette. Replace the text value of the ask block with something that prompts the player to ask a question on behalf...
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