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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Summary


We saw how easy it was to connect Scratch to a webcam, and then import those images into our projects. We then exported the images from our webcam as a new sprite for use in other projects.

As we have seen, the PicoBoard easily integrates real-world stimuli into our Scratch projects. All the previous programming concepts we learned still apply when we connect the PicoBoard. The board enables interactivity in many creative ways:

  • We used our own voice to transform a sprite and change the background.

  • We used our slideshow to display the next slide by pressing the PicoBoard's button.

  • By increasing the light, we made our dragon sprite shoot a bigger flame.

  • We demonstrated gravity with the slider sensor.

  • Using the alligator clips, we made our Jumping Jack sprite sing and dance based on the amount of electrical resistance.

That's it. You're ready to show the world your Scratch programming skills. You have all the tools you need to turn your imagination into your very own mad scientist's laboratory...

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