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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Create circuits


We could teach our kids about electrical current by giving them a plug and an outlet, but that seems dangerous. Instead, we'll use Scratch, a PicoBoard, and an alligator clip to demonstrate electrical resistance.

Time for action – complete the circuit

Once again, we will find a sprite that has some scripts attached to it and modify the control to work with the alligator clips on the PicoBoard:

  1. Start a new Scratch project and select choose new sprite from file.

  2. Delete the original sprite.

  3. Open the Fantasy folder and select the Jumping Jack sprite.

  4. Replace the key up arrow pressed? block with the sensor block and select the A connected option.

  5. Replace the key right arrow pressed? block with the sensor block and select the B connected option.

  6. Replace the key left arrow pressed? block with the sensor block and select the C connected option.

  7. The PicoBoard has four connectors labeled A, B, C, and D. Plug a set of alligator clips into each of the A, B, and C sensors.

  8. Start the game by...

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