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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Control motion with the slider


Next, we'll explore the slider sensor as we manipulate some gravity marbles. Like the sound and the light sensors, the slider outputs a numeric value between 0 and 100.

Let's experiment with Earth's greatest force.

Time for action – slide sensor

Like we did with the light sensor exercise, we're going to open a sprite that already has scripts associated with it. In this case, we'll use the gravity marbles.

  1. Start a new Scratch project and select the choose new sprite from file option.

  2. Delete the original sprite.

  3. Open the Things folder and select the Gravity Marble sprite.

  4. Click the flag and interact with the marble by pressing the arrow keys to make the marble rise and fall. Try to understand the code. When you've had enough, continue with the next step.

  5. We want to raise the marble with the slider sensor on the PicoBoard. Replacethe if key up arrow pressed ? block with the greater than block from the Operators palette.

  6. From the Sensing palette, add the sensor value block...

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