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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The prototype design pattern


The prototype design pattern is a creational design pattern that involves creating objects by cloning them from existing ones. Its purpose is related to performance and keeping it high by trying to avoid expensive calls.

Class diagram

In languages such as Java, we usually see a class that implements an interface with a clone method, which returns a new instance of the class. The following figure shows an example diagram:

In the next section, we will provide a code example of the prototype design pattern from the point of view of Scala.

Code example

The prototype design pattern is really easy to implement in Scala. We can just use one of the language features. Since the prototype design pattern really resembles how cells in biology divide, let's use a cell as an example:

/**
 * Represents a bio cell 
 */
case class Cell(dna: String, proteins: List[String])

In Scala, all case classes have a copy method, which returns a new instance that is cloned from the original one...

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