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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The type class design pattern


A lot of times when we write software, we encounter similarities between different implementations. An important principle of good code design is to avoid repetition and it is known as do not repeat yourself (DRY). There are multiple ways that help us to avoid repetitions—inheritance, generics, and so on.

One way to make sure we do not repeat ourselves is through type classes. The purpose of type classes is to:

Note

Define some behavior in terms of operations that a type must support in order to be considered a member of the type class.

A concrete example would be Numeric. We can say that it is a type class and defines the the operations: addition, subtraction, multiplication, and so on, for the Int, Double, and such other classes. We have actually already encountered type classes earlier in this book in Chapter 4, Abstract and Self Types. Type classes are the ones that allow us to implement ad-hoc polymorphism.

Type class example

Let's see an actual example that...

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