We can add methods on custom types. Let's write a method to compute the distance of a point to the origin:
impl Point { fn dist_from_origin(&self) -> f64 { let sum_of_squares = self.x.pow(2) + self.y.pow(2); (sum_of_squares as f64).sqrt() } }
There are a lot of new syntaxes here (impl Point, as, and .method()), so let's explain all of them. First of all, methods of a type are declared within the impl Type {} construct. This method takes a special parameter: &self. This parameter is the instance the method is called on, like this in other programming languages. The & operator before self means that the instance is passed by immutable reference. As we can see, it is possible to call methods on basic types in Rust—self.x.pow(2) computes the power of two of the x field. We can find this method, and many others, in the documentation, at https://doc.rust-lang.org/stable/std/primitive.i32.html#method.pow . In the last expression of the method, we cast the sum_of_squares integer to f64 before computing its square root, because the sqrt() method is defined only on floating points.
Let's create a method that will update the fields of the structure:
impl Point { fn translate(&mut self, dx: i32, dy: i32) { self.x += dx; self.y += dy; } }
The difference with the previous method is that self is now a mutable reference, &mut.