Summary
In this chapter, we learned a little about IK and FK, and explored both the IK Rig and the IK Retargeter tools.
More importantly, we uncovered the principles of IK chains, visual aids, such as the highlight function for comparing the source and target IK chains, and the procedures that allow us to create effective and accurate IK chains that the IK Retargeter can use.
We also retargeted an animation effectively and applied it to our scene using the IK Retargeter and applied an alternative method of retargeting the animation assets.
In the next chapter, we will look at Mixamo so that we can use an extensive library of body animations and apply them to our MetaHuman characters. We will also look at using the IK Retargeter to retarget multiple animations in one go.