Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Refactoring in Java

You're reading from   Refactoring in Java Improving code design and maintainability for Java developers

Arrow left icon
Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805126638
Length 292 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Stefano Violetta Stefano Violetta
Author Profile Icon Stefano Violetta
Stefano Violetta
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1: Introduction to Refactoring
2. Chapter 1: What is Refactoring? 3. Chapter 2: Good Coding Habits 4. Part 2: Essence of Refactoring and Good Code
5. Chapter 3: Code Smells 6. Chapter 4: Testing 7. Chapter 5: Refactoring Techniques 8. Chapter 6: Metaprogramming 9. Chapter 7: Static and Dynamic Analysis 10. Part 3: Further Learning FREE CHAPTER
11. Chapter 8: Crafting Quality Every Day 12. Chapter 9: Beyond Code – Mastering Software Architecture 13. Index 14. Other Books You May Enjoy

Part 1: Introduction to Refactoring

We will start by defining what is meant by “refactoring” and why it is an important practice in software development. We will also cover the benefits of refactoring and the situations in which it is appropriate to use it. We will delve into the specific areas of code that developers should consider refactoring, providing guidance on how to identify and prioritize areas for improvement.

Then we’ll cover the topic of writing high-quality code by day-to-day habits, which each professional should interiorize. We’re going to start by discussing what distinguishes good code from bad code and briefly explore the concept of clean code. Then we’ll delve into the SOLID principles of software design, the importance of (not using) side effects, mutability, and common causes of bad code.

This part has the following chapters:

  • Chapter 1, What is Refactoring?
  • Chapter 2, Good Coding Habits
...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image