Understanding Rain’s armature
Having completed all the steps to link Rain into our scene, we now have access to her armature, which we can use to bend her limbs, apply expressions to her face, and otherwise move her around. An armature is a complex object – probably the most complex thing an animator has to work with. We’ll need to understand just what an armature is, and where to find the Python-scripted interface that will help us simplify Rain before we begin working with her armature directly.
The art of rigging Rain
An armature may also be called a rig. The work of creating a rig for a character model is known as rigging, which is done by a rigger. A good rigger is an animator’s best friend, as a good rig is more than just a skeleton that deforms a model – it’s an entire interface for the animator.
Every character rig is different. Rigs vary in design and complexity depending on the style of the character, the type of creature...