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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. What is an object origin? In what instances do we refer to origins as such?
  2. Using Affect Only | Origins, are we in fact affecting less about an object than we normally would when we move its origin?
  3. How might you tell whether an object is the parent of any other object? (There are at least three ways.)
  4. In real life, most children have two parents. Can this be true of objects in Blender?
  5. Can an object, practically speaking, be a grandparent?
  6. What is the difference between the constraint owner and a constraint target? Which one is affected by the constraint?
  7. Inspect the Transform properties of one of the rear wheels. It is moving and spinning, so why don’t the values in these sliders appear to change?
  8. What does the Type of the driver determine?
  9. In what sense are the wheels of the train animated? In what sense are they not animated?
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