Search icon CANCEL
Subscription
0
Cart icon
Cart
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Raspberry Pi Computer Architecture Essentials

You're reading from  Raspberry Pi Computer Architecture Essentials

Product type Book
Published in Mar 2016
Publisher
ISBN-13 9781784397975
Pages 232 pages
Edition 1st Edition
Languages
Authors (2):
Andrew K. Dennis Andrew K. Dennis
Profile icon Andrew K. Dennis
Teemu O Pohjanlehto Teemu O Pohjanlehto
Profile icon Teemu O Pohjanlehto
View More author details

Table of Contents (18) Chapters

Raspberry Pi Computer Architecture Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Introduction to the Raspberry Pi's Architecture and Setup 2. Programming on Raspbian 3. Low-Level Development with Assembly Language 4. Multithreaded Applications with C/C++ 5. Expanding on Storage Options 6. Low-Level Graphics Programming 7. Exploring the Raspberry Pi's GPIO Pins 8. Exploring Sound with the Raspberry Pi 2 9. Building a Web Server 10. Integrating with Third-Party Microcontrollers 11. Final Project Index

Drawing a line


Next, we are going to start drawing to the screen; this is where things get interesting.

The following program demonstrates how to draw a line on the screen. You can then use this as a base to further explore creating new shapes if you wish.

Let's start by creating a new file to store this program in:

vim sixth_c_prog.c

Plotting pixels and drawing lines

The following code demonstrates how to turn the screen black and draw a line on it. With these two concepts you should be able to go on to create more complex graphics drawing programs. The line forms the basis of any shape, such as a triangle or square.

Add the following code to the file you created:

#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>


char *device_map = 0;
struct fb_fix_screeninfo fixed_info;
struct fb_var_screeninfo var_info;

void pixel_plotter(int x, int y, int c)
{
    unsigned int pix_offset = x + y * fixed_info.line_length;...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}