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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

The Animation System

3D owes much of its popularity to the production of animated content. Its many advantages in terms of performance, quality, and scalability made it ubiquitous in motion pictures, cartoons, feature animation, and video games. With that comes the need for custom tools to ease animation-related tasks.

Most applications handle animation similarly, in part inherited from hand-drawn workflows: a sequence is broken into frames, whose rapid succession creates the illusion of motion.

A programmer working in 3D will have to account for animated values changing over time, and how such data is stored.

That might change in the future, but at the time of writing, animation involves a huge amount of manual work, leaving much room for automation.

In this chapter, you will get acquainted with the Blender animation process, learn how to access animation data in Python, and build one tool that sets the playback range and another that animates objects.

This chapter...

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