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Python GUI Programming Cookbook

You're reading from  Python GUI Programming Cookbook

Product type Book
Published in Dec 2015
Publisher
ISBN-13 9781785283758
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Burkhard Meier Burkhard Meier
Profile icon Burkhard Meier
Toc

Table of Contents (18) Chapters close

Python GUI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Creating the GUI Form and Adding Widgets 2. Layout Management 3. Look and Feel Customization 4. Data and Classes 5. Matplotlib Charts 6. Threads and Networking 7. Storing Data in Our MySQL Database via Our GUI 8. Internationalization and Testing 9. Extending Our GUI with the wxPython Library 10. Creating Amazing 3D GUIs with PyOpenGL and PyGLet 11. Best Practices Index

How to get data from a widget


When the user enters data, we want to do something with it in our code. This recipe shows how to capture data in a variable. In the previous recipe, we created several tkinter class variables. They were standalone. Now we are connecting them to our GUI, using the data we get from the GUI and storing it in Python variables.

Getting ready

We are continuing to use the Python GUI we were building in the previous chapter.

How to do it...

We are assigning a value from our GUI to a Python variable.

Add the following code towards the bottom of our module, just above the main event loop:

strData = spin.get()
print("Spinbox value: " + strData)

# Place cursor into name Entry
nameEntered.focus()      
#======================
# Start GUI
#======================
win.mainloop()

Running the code gives us the following result:

We are retrieving the current value of the Spinbox control.

Note

We placed our code above the GUI main event loop and so the printing happens before the GUI becomes...

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