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Python GUI Programming Cookbook

You're reading from  Python GUI Programming Cookbook

Product type Book
Published in Dec 2015
Publisher
ISBN-13 9781785283758
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Burkhard Meier Burkhard Meier
Profile icon Burkhard Meier
Toc

Table of Contents (18) Chapters close

Python GUI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Creating the GUI Form and Adding Widgets 2. Layout Management 3. Look and Feel Customization 4. Data and Classes 5. Matplotlib Charts 6. Threads and Networking 7. Storing Data in Our MySQL Database via Our GUI 8. Internationalization and Testing 9. Extending Our GUI with the wxPython Library 10. Creating Amazing 3D GUIs with PyOpenGL and PyGLet 11. Best Practices Index

Text box widgets


In tkinter, the typical textbox widget is called Entry. In this recipe, we will add such an Entry to our GUI. We will make our label more useful by describing what the Entry is doing for the user.

Getting ready

This recipe builds upon the Creating buttons and changing their text property recipe.

How to do it...

# Modified Button Click Function   # 1
def clickMe():                     # 2
    action.configure(text='Hello ' + name.get())
    
# Position Button in second row, second column (zero-based)
action.grid(column=1, row=1)

# Changing our Label               # 3
ttk.Label(win, text="Enter a name:").grid(column=0, row=0) # 4

# Adding a Textbox Entry widget    # 5
name = tk.StringVar()              # 6
nameEntered = ttk.Entry(win, width=12, textvariable=name) # 7
nameEntered.grid(column=0, row=1)  # 8

Now our GUI looks like this:

After entering some text and clicking the button, there is the following change in the GUI:

How it works...

In line 2 we are getting the value of the Entry widget. We are not using OOP yet, so how come we can access the value of a variable that was not even declared yet?

Without using OOP classes, in Python procedural coding we have to physically place a name above a statement that tries to use that name. So how come this works (it does)?

The answer is that the button click event is a callback function, and by the time the button is clicked by a user, the variables referenced in this function are known and do exist.

Life is good.

Line 4 gives our label a more meaningful name, because now it describes the textbox below it. We moved the button down next to the label to visually associate the two. We are still using the grid layout manager, to be explained in more detail in Chapter 2, Layout Management.

Line 6 creates a variable name. This variable is bound to the Entry and, in our clickMe() function, we are able to retrieve the value of the Entry box by calling get() on this variable. This works like a charm.

Now we see that while the button displays the entire text we entered (and more), the textbox Entry widget did not expand. The reason for this is that we had hard-coded it to a width of 12 in line 7.

Note

Python is a dynamically-typed language and infers the type from the assignment. What this means is if we assign a string to the variable name, the variable will be of the type string, and if we assign an integer to name, this variable's type will be integer.

Using tkinter, we have to declare the variable name as the type tk.StringVar() before we can use it successfully. The reason is this that Tkinter is not Python. We can use it from Python but it is not the same language.

You have been reading a chapter from
Python GUI Programming Cookbook
Published in: Dec 2015 Publisher: ISBN-13: 9781785283758
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