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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Responding to touch interaction


People have become used to interacting with a device by tapping and swiping on a touchscreen. In this recipe, we'll take a look at how you can detect when a user is touching the screen, and let your sketch respond to that interaction. We'll make a simple drawing application to see how it's done.

How to do it...

We'll start by writing the setup() function and declare a boolean variable. If the value of this variable is true, we'll draw some things on the screen.

boolean touching = false;
  
void setup()
{
  size( displayWidth, displayHeight );
  smooth();
  
  background( 0 );
}

To respond to a user touching the screen, we'll override the surfaceTouchevent() method. If we detect a touch we'll set the touching variable to true:

public boolean surfaceTouchEvent( MotionEvent event )
{
  if ( event.getAction() == 2 ) {
    touching = true;
  } else {
    touching = false;
  }
    
  return super.surfaceTouchEvent( event );
}

In the draw() function, we'll add the mouseX...

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