Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

Arrow left icon
Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
Arrow right icon
Authors (3):
Arrow left icon
Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
Author Profile Icon David Koelle
David Koelle
Lloyd Watkin Lloyd Watkin
Author Profile Icon Lloyd Watkin
Lloyd Watkin
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Building the client


When building the client, there are three files we'll be editing; let's quickly list these to make referencing them later much easier:

  • views/index.ejs: The HTML that will be delivered by our server to the browser. It loads the page structure, the JavaScript, and the required CSS. We'll refer to this as the HTML file.
  • public/css/style.css: The style file where we'll put all our CSS declarations, the style (or CSS) file.
  • public/scripts/xmpp.js: The file where we'll put all our JavaScript for the client, our JavaScript file.

We'll build these files slowly so that each part is understood as we go along.

Connecting anonymously

The first thing we should do is remove all the unnecessary functions within our JavaScript file, so delete the following functions:

  • handleItems
  • getNodeItems
  • discoverBuddycloudServer

The great thing is that the skeleton project already has an anonymous login setup in place for us, so we can just edit it to match our requirements. The login function should look...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image