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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

XMPP and WebRTC


Web Real-Time Communication (WebRTC) is an open-standard project from the World Wide Web Consortium (W3C), which lets browsers and applications share real-time communication (for example, voice and video calls) using a set of simple APIs. WebRTC is a Peer-To-Peer (P2P) protocol (meaning there is no need for a server!), and it does not specify a protocol for signaling between peers.

Jingle, described in XEP-0166 and XEP-0167, is an XMPP extension that lets P2P clients share audio and video data. It facilitates applications such as Voice over IP (VoIP) and video conferencing, and it can serve as the signaling initiation protocol for WebRTC applications.

Google has developed a library called libjingle that can be used to create P2P connections and exchange data in multi-user applications. Interestingly, libjingle and the XSF’s Jingle standard are similar but not interoperable, since both were created in parallel at approximately the same time. You can read more at https://developers...

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