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Practical Maya Programming with Python

You're reading from   Practical Maya Programming with Python Unleash the power of Python in Maya and unlock your creativity

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849694728
Length 352 pages
Edition 1st Edition
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Author (1):
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Robert Galanakis Robert Galanakis
Author Profile Icon Robert Galanakis
Robert Galanakis
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Table of Contents (12) Chapters Close

Preface 1. Introspecting Maya, Python, and PyMEL FREE CHAPTER 2. Writing Composable Code 3. Dealing with Errors 4. Leveraging Context Managers and Decorators in Maya 5. Building Graphical User Interfaces for Maya 6. Automating Maya from the Outside 7. Taming the Maya API 8. Unleashing the Maya API through Python 9. Becoming a Part of the Python Community A. Python Best Practices Index

Learning the Maya Python API by example


Something like the Maya API is best explained through demonstration. Once you get the hang of it, the Maya API Reference and its copious examples will be a wonderful source of information. However, it will take some time and effort to become proficient. This section will present several easy-to-tackle problems to help illustrate the Maya Python API.

Converting a name to an MObject node

It's important to remember that when we step into the world of OpenMaya, we leave the Pythonic simplicity of PyMEL behind. The following line of code converts a node name string into a PyMEL PyNode:

>>> pmc.PyNode('mynode')
nt.Transform(u'mynode')

In the wonderful world of the Maya Python API, though, there is much more code involved to convert a string into the MObject instance that refers to the node:

>>> sellist = OpenMaya.MSelectionList() #(1)
>>> sellist.add('mynode') #(2)
>>> node = OpenMaya.MObject() #(3)
>>> sellist.getDependNode...
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