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Practical Maya Programming with Python

You're reading from   Practical Maya Programming with Python Unleash the power of Python in Maya and unlock your creativity

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849694728
Length 352 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Robert Galanakis Robert Galanakis
Author Profile Icon Robert Galanakis
Robert Galanakis
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Table of Contents (12) Chapters Close

Preface 1. Introspecting Maya, Python, and PyMEL FREE CHAPTER 2. Writing Composable Code 3. Dealing with Errors 4. Leveraging Context Managers and Decorators in Maya 5. Building Graphical User Interfaces for Maya 6. Automating Maya from the Outside 7. Taming the Maya API 8. Unleashing the Maya API through Python 9. Becoming a Part of the Python Community A. Python Best Practices Index

Chapter 6. Automating Maya from the Outside

Most of the programming we do in Maya is about automation. There's little that can be accomplished with code that cannot otherwise be done by hand. We create code to run inside of Maya, during a user's session, to get them faster from point A to point B. We speed up what takes too long to be pleasant or practical.

In this chapter, though, we will do programming that isn't directly about speeding what a user normally does. We're going to develop a system that will allow us to control and automate Maya in arbitrary ways. The controlling code will not run inside of Maya, but in its own Python process. We will not control Maya using an application-specific feature like the command port, but a general request-reply system that could be at home in another application. Automating Maya from the outside will open up totally new possibilities for designing tools and pipelines.

We will start by learning about the request-reply...

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