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Practical Maya Programming with Python

You're reading from   Practical Maya Programming with Python Unleash the power of Python in Maya and unlock your creativity

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849694728
Length 352 pages
Edition 1st Edition
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Author (1):
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Robert Galanakis Robert Galanakis
Author Profile Icon Robert Galanakis
Robert Galanakis
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Table of Contents (12) Chapters Close

Preface 1. Introspecting Maya, Python, and PyMEL FREE CHAPTER 2. Writing Composable Code 3. Dealing with Errors 4. Leveraging Context Managers and Decorators in Maya 5. Building Graphical User Interfaces for Maya 6. Automating Maya from the Outside 7. Taming the Maya API 8. Unleashing the Maya API through Python 9. Becoming a Part of the Python Community A. Python Best Practices Index

Introducing Qt, PyQt, and PySide


Let's start by going over some terminology and history to clear up the confusion surrounding the Maya user interface ecosystem.

There is a C++ framework called Qt. While the Qt user interface classes are the most widely known, Qt is actually an entire application framework. For this book, we'll limit ourselves to the user interface classes in the QtGui namespace, with occasional uses of the QtCore namespace which contains some base functionality.

By the way, Qt is officially pronounced cute, not cue-tee. However, I doubt anyone will call you out for using the latter, and it is how most people pronounce it anyway.

Maya began using Qt in the 2011 version. Before that, it was using a proprietary system for its UI. The change was mostly under the hood, and Maya's scripting interface for working with UI did not change. However, it did allow developers to create Qt extensions that are usable in Maya.

We are able to use Qt from Python by using bindings for C++ classes...

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