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Practical Maya Programming with Python

You're reading from   Practical Maya Programming with Python Unleash the power of Python in Maya and unlock your creativity

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849694728
Length 352 pages
Edition 1st Edition
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Author (1):
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Robert Galanakis Robert Galanakis
Author Profile Icon Robert Galanakis
Robert Galanakis
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Table of Contents (12) Chapters Close

Preface 1. Introspecting Maya, Python, and PyMEL FREE CHAPTER 2. Writing Composable Code 3. Dealing with Errors 4. Leveraging Context Managers and Decorators in Maya 5. Building Graphical User Interfaces for Maya 6. Automating Maya from the Outside 7. Taming the Maya API 8. Unleashing the Maya API through Python 9. Becoming a Part of the Python Community A. Python Best Practices Index

Establishing rules for crafting a GUI

There are several ways to build GUIs in Maya. In this book, we will take the approach described in this section. While this is not the only approach one can take, I certainly think it is the most productive in both the short and long term. Once you are able to execute on the concepts in this chapter, you will want to use them for all your user interfaces. In my experience, the approach presented here has proved valuable time and time again.

Prefer pure PySide GUIs where possible

Build your GUIs in pure Python, runnable completely outside of Maya. Then from inside of Maya, connect to signals that are emitted from your GUI. Likewise, the GUI can connect through an intermediary to signals that are emitted from Maya. By doing this, your GUIs will be more abstract (they will not contain Maya code) and much faster to develop (you do not need to build them in Maya or run Maya to test them).

There are exceptions to this rule that are covered in the second rule...

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