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Practical Maya Programming with Python

You're reading from   Practical Maya Programming with Python Unleash the power of Python in Maya and unlock your creativity

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849694728
Length 352 pages
Edition 1st Edition
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Author (1):
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Robert Galanakis Robert Galanakis
Author Profile Icon Robert Galanakis
Robert Galanakis
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Table of Contents (12) Chapters Close

Preface 1. Introspecting Maya, Python, and PyMEL FREE CHAPTER 2. Writing Composable Code 3. Dealing with Errors 4. Leveraging Context Managers and Decorators in Maya 5. Building Graphical User Interfaces for Maya 6. Automating Maya from the Outside 7. Taming the Maya API 8. Unleashing the Maya API through Python 9. Becoming a Part of the Python Community A. Python Best Practices Index

Chapter 5. Building Graphical User Interfaces for Maya

If you have been a bit confused about building graphical user interfaces (GUIs) in Maya, you are not alone. What's the difference between PySide and PyQt? Do you build GUIs by hand or with a WYSIWYG designer application? What about using Maya's UI commands? The GUI landscape in Maya has been rapidly changing for the past few years. Fortunately it seems like it is calming down, and from the turmoil we can establish best (and worst) practices for the future.

In this chapter, we will start by gaining a basic understanding of PySide's concepts, including bindings, widgets, layouts, windows, and signals. We will also learn about PySide's relationship to Qt and PyQt. Then, we will lay down some principles for building GUIs that will allow them to be decoupled from Maya and faster to develop. We will learn how to install PySide and PyQt, and write code that will run with either framework.

After that, we will create...

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