Summary
Writing and maintaining a GDD is a huge part of an everyday game designer’s responsibilities.
We have discussed the different tools for writing game documentation and their pros and cons, and we have defined the characteristics of a good GDD. Modularity, in particular, is what keeps GDDs relevant in the modern game development world, which is characterized by fast iterations and agile methodologies.
We also explored some practical writing techniques that game designers use to write effectively and on time. Now that we have learned how to write and communicate game design, we are ready to delve into the next section of this book: designing the gameplay.
In the next chapter, we will learn how to create game mechanics and how their interactions create what we call gameplay.