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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Summary


Let's summarize a few of the things that we have covered in this chapter.

Well, for one thing, we have taken a look at how the Inverse Square law works and in particular seen how this affects lighting in the real world. We also noted that besides making this physically accurate decay type available to artists, V-Ray lights also offer a number of nonphysical decay options, whose behavior we demonstrated.

We also looked briefly at the color of light sources, noting that real-world lighting artists make use of the Kelvin color temperature scale to accurately describe or define their color. Since, mimicking real-world lighting setups and making use of real-world lighting data is something that we may be required to do when rendering with V-Ray, getting to understand the Kelvin color temperature scale should be considered an important part of our technical rendering education.

Color bleed, we noted, is a product of bounced light and surface material coloration that can present quite a problem...

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