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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Working with the Image sampler controls


Although we have saved our GI solutions to disk, we haven't yet set them up to be used at render time. As we are now moving on to tweaking controls that can have quite a significant impact on overall render times, now would probably be a good time to go ahead and do that. This will help reduce the time it takes to produce our test renders. To do so, let's perform the following steps:

  1. In our Irradiance map rollout, go to the Mode section, which is just above the On render end controls, and set the Mode dropdown to From File.

  2. Next, we need to click on the File browse button to the right and select the Irradiance map that we saved to the disk in the previous steps.

  3. Repeat these same steps in the Light cache rollout.

Whenever we hit render now, rather than starting with GI calculations, V-Ray will jump straight to the final image sampling phase. Before rendering though, we also need to disable the override material. So, let's perform the following steps:

  1. In...

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