Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

Arrow left icon
Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
Arrow right icon
Author (1):
Arrow left icon
Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Summary


Let's summarize what we have covered in this chapter with regard to fine tuning our scene.

Although our initial lighting setup hadn't left us with too much to do, the test renders taken did reveal areas of noise in both the Spot and Dome light contribution that required some attention to the sampling rates, especially so with the dome light.

The global illumination solution that we were producing still had visible noise (or splotches as render artists like to call them) that needed cleaning up and so we tweaked some parameters in both the Irradiance map and Light cache controls. We then learned how to save a calculated GI solution to disk and reuse it so as to drastically speed up subsequent renders. We were also able to demonstrate how to work with both global (image sampler) and local (materials and lights) subdiv values to get as much quality and speed from our final render as possible.

With all of that taken care of, we are now ready to move onto the final phase of the project,...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image