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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Outputting the final renders


With all of the quality control tweaks in place, I think we are pretty much ready to set things up for the output of our final render or renders. This will mean that we can then move into the post-production phase of our project and see what enhancements (if any) can be made.

Adding extra VFB channels

To give ourselves a little bit of extra flexibility in post, one thing that we can do here is add a few more V-Ray frame buffer channels to our output. To do that, let's perform the following steps:

  1. Go back to the VFB channels rollout in the options editor and along with the already selected RGB color, (don't need Alpha) and Sample Rate channels, let's add Reflection, Render ID and also Z Depth. Our channel list should now have a total of 5 highlighted elements ready to be rendered out.

Setting the output format

Before we can hit the render button for one last time, we now need to decide which image file format we want to use when saving our renders to disk. To give...

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