Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

Arrow left icon
Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
Arrow right icon
Author (1):
Arrow left icon
Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Improving our materials


The final quality control tweaks to be made in our scene will be on the materials themselves. This, for now, is our last opportunity to evaluate and adjust any aspect of the materials in the scene that we are not completely happy with.

Now, ideally, we would want to make this final set of evaluations from each of the render views we have set up in the scene. However, as these renders have become quite time consuming to create, we will make use of only the Wide Shot scene in this instance.

In order to correctly evaluate how our materials are looking and behaving, we will need to render without using our saved GI solutions. This will allow us to gauge how much color bleed the materials are throwing into the scene, and so subsequently, how much (if any) in-scene adjustments will need to be made. To set that up, we will perform the following steps:

  1. In the Irradiance map rollout of the option editor, come down to the Mode section and choose the Single frame option from the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image