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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Cleaning up our GI solution


Now that we have reviewed the quality of direct lighting and shadows in the scene, let's move on to cleaning up our GI solution so that we can call the final lighting for the scene done. In this instance though, we will want to take our review renders without materials enabled, leaving us free to focus solely on the GI. The last thing we want is to be unnecessarily increasing GI parameters if what we are seeing are in fact noise problems coming from elsewhere in the scene.

To do that, we need to turn our material override function on, so let's perform the following steps:

  1. Open up the option editor and jump into the Global switches rollout.

  2. In the Materials section, we need to enable the Override materials option, while disabling the Glossy effects option at the same time.

  3. Once we are done, we can close the option editor, return to the Wide Shot – 35mm scene tab, and again hit the render button.

    Note

    The reflection/refraction option can stay on so that we can see if...

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