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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Starting with a blank canvas


Armed with a fairly good idea of the direction we want to take as well as having some thoughts in mind regarding the lighting tools that we will use, it's time to move on to the creation of our lighting solution in the scene.

We would typically want to start our lighting scheme using what I refer to as a blank canvas, by which I mean a totally dark scene. In this instance though, as we will be making use of the V-Ray Sun and Sky system in a little while, we will skip this so as to avoid performing unnecessary steps.

Setting an initial exposure level

The very first thing that we will need to do then is set up at least an initial exposure setting that we can start to work with. Without a fixed point of reference in the form of some typical exposure values, we will probably find ourselves struggling to make any sense out of what we are seeing as we add lights to the scene and make our test renders.

For instance, if our initial exposure settings were to cut out too much...

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