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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Filling in with skylight


Before going ahead and starting work on the skylight, however, this would seem like a good time for us to go back and consult the lighting definition that we have written for the scene and see if we can get a sense of what we may want or need our skylight to do. The problem we have of course is that I didn't really add anything to the definition that specifically outlined the type of fill or skylight required.

Could we go ahead and do that now even though we are well under way with our lighting creation? Well the simple answer is yes, we should never feel that it is too late to improve any of the scene definitions that we create. If we get to a point in our project where we realize that our blueprint is missing even a single piece of information, something we feel would be useful to us, taking the time out to add it in can only be beneficial in the long run.

We do have a bit of a starting point in that our current definition mentions that we wanted the occlusion shadows...

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