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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

What we have accomplished?


Now you may be asking: is all of this physics information really important in the final analysis of material creation? And the answer, beyond a shadow of a doubt, is yes. The adage he who does not know where he has come from, cannot know where he is going would apply perfectly here.

You see whenever we take a photograph, all of these complex interactions between light and matter are already at work and so produce the scene that we see before us. In order to create a photographic-looking render of an environment, we will of course need to recreate, at least to a reasonable degree, the manner in which these light and solid matter interactions take place.

Of course, the programmers at Chaos Group have taken care of huge chunks of this by creating lighting and material tools that do most of this work for us. We can, however, enhance the work they have done (and so of course, improve the final results of our own rendered images) by taking the time to understand the workings...

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