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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

The importance of energy-conserving materials


Fortunately for us (given all of these complex processes taking place), the one thing that we don't have to worry about when using either the Standard or V-Ray Materials is the need to balance out the various reflectance, transmittance, and reflectivity properties as both of these materials handle incoming and outgoing light energy in a physically accurate manner, which means that they can correctly be referred to as energy-conserving materials.

In the bad old days of computer graphics, before render engines like V-Ray came along, materials relied on the good judgment of the artist in order to create a good looking balance between diffuse and specular components, which unfortunately (without a decent grounding in the physics of light) is not quite as easy to do as it may at first sound. This is why many renders produced in the 1990s suffered from what came to be referred to as the CG look.

Note

It does need to be said that unrealistic materials...

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