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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Chapter 7. Important Materials Theory

While in the final analysis, the truly important consideration regarding material creation is that, things look the way we want or need them to. There is still no denying the fact that being able to understand how real-world physics causes object surfaces to look the way they do, can go a long way towards helping us produce more realistic-looking materials and so in the end more photographic-looking final renders. One nice side effect of such insight is that we will find ourselves able (generally speaking) to create materials in a much shorter time frame than would otherwise be the case.

Because of this, we are going to spend some time in this chapter taking a look, albeit in a fairly brief manner, at some of the more applicable aspects of light and object interaction that have a bearing on our current project and hopefully in the process garner some important insights that will help us advance our skills as V-Ray render artists.

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