Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

Arrow left icon
Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
Arrow right icon
Author (1):
Arrow left icon
Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Summary


Let's recap some of the material we have covered in this chapter.

The workhorse material in V-Ray for SketchUp has always been the Standard material, and even though in the 2.0 release we get some very welcome additions to the materials and maps options, the Standard material remains the most versatile option available for recreating most surface types.

Having said that, one of the welcome additions to the material system in V-Ray has been the inclusion of the new VRayBRDF layer, which of course also doubles as the standalone V-Ray Material. For V-Ray users coming from the likes of 3ds Max and Maya, this option adds a much more familiar working environment as well as avoiding the need to add extra reflection and refraction layers to a material in order to work those properties.

Although we have tried to create materials that behave in a physically plausible manner, taking the time to understand why it is that real world surfaces look the way they do can go a long way towards helping...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image