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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Getting started with our materials


In this chapter, we are going to work with our existing Daylight Interior scene and pick up where we left off at the conclusion of Chapter 2, Lighting an Interior Daytime Scene. To follow along, open up the Daylight_Interior_with_Materials_01.skp file found in your Exercise_Files | Model_Files | Chapter 6 folder.

Note

In order for the scene files in this chapter to function correctly we will need to have worked through the exercises found in Chapter 2, Lighting an Interior Daytime Scene.

Defining our goals

We will, of course, once again want to define our goals for this chapter. In this instance, there are actually two ways that we could possibly go about this. One would be to give ourselves a general idea of what we feel our scene materials need to accomplish, perhaps describing in brief what the texture and feel of the materials ought to be.

Another possible approach would be to go for something more in depth, breaking down the objects in the scene into as...

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