Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

Arrow left icon
Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
Arrow right icon
Author (1):
Arrow left icon
Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Summary


Let's summarize the important elements of photorealistic rendering that we have covered during the course of our project.

First of all, we familiarized ourselves with the basic workflow in V-Ray by diving into a Quick Start tutorial that introduced us to camera composition, lighting, texturing, and then rendering an interior scene. We then set about using the provided scene files to create lighting rigs for daytime and nighttime interior shots as well as making good use of V-Ray's procedural day lighting system for an exterior set of shots.

We have spent quite a bit of time familiarizing ourselves with the texturing system in V-Ray, learning how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry.

Before moving on to producing our final output, we tweaked a variety of quality control settings in V-Ray, including Global illumination and Image Sampling settings in order to produce the quality level that our project required. Finally...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image