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Photographic Rendering with V-Ray for SketchUp

You're reading from   Photographic Rendering with V-Ray for SketchUp Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

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Product type Paperback
Published in Mar 2014
Publisher
ISBN-13 9781849693226
Length 328 pages
Edition Edition
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Author (1):
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Brian Bradley Brian Bradley
Author Profile Icon Brian Bradley
Brian Bradley
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Table of Contents (18) Chapters Close

Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Diving Straight into Photographic Rendering FREE CHAPTER 2. Lighting an Interior Daytime Scene 3. Lighting an Interior Nighttime Scene Using IES Lights 4. Lighting an Exterior Daylight Scene 5. Understanding the Principles of Light Behavior 6. Creating Believable Materials 7. Important Materials Theory 8. Composition and Cameras 9. Quality Control 10. Adding Photographic Touches in Post-production Index

Boosting the floor reflections


One thing that you will probably have noticed as you applied the HDR Highlight Compression effect was the fact that not only were the highlights affected, but to some extent, the entire image lost contrast and looked a little washed out, which of course is not going to help our pursuit of photographic quality. Now, while we could tackle this issue right now, this is generally a step that I prefer to leave until the end of the editing process, because it means we can apply a final correction effect to the additional layers that we will be adding as we move forward here.

One thing we do want to take care of at this point in time, however, is the fact that our floor reflections are looking a little dull for my tastes, not picking up any bright highlights from the exterior lighting as I would like and expect them to. What we need to do then is to boost them a little by means of the extra reflection pass that we rendered out of V-Ray.

All we theoretically need to...

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